EFFECTS OF BRISK WALKING & CYCLING ON CARDIORESPIRATORY FITNESS, ANXIETY, AND SLEEP IN E-GAMERS: A QUASI-EXPERIMENTAL STUDY

Authors

  • Tarfa Habib Faisal Institute of Health Sciences Author
  • Kinza Riaz Faisal Institute of Health Sciences Author
  • Tayyaba Gul Faisal Institute of Health Sciences Author
  • Sarwat Mehmood Faisal Hospital Faisalabad Author https://orcid.org/0009-0005-2581-7468
  • Arslan Anwar Behbud Association Lahore Author
  • Rehan Sarwar Faisal Institute of Health Sciences Author
  • Zain Ai University of Faisalabad Author https://orcid.org/0009-0002-1758-5837

DOI:

https://doi.org/10.71000/jb6bd406

Keywords:

Anxiety, Cardiorespiratory fitness, E-gamers, Exercise, Physical activity, Sleep quality, Stress

Abstract

Background: The rising popularity of electronic gaming has raised concerns about its detrimental effects on both physical and mental health. E-gamers are particularly at risk for experiencing poor cardiorespiratory fitness, increased anxiety, and disrupted sleep patterns due to prolonged gaming sessions and sedentary lifestyles.

Objective: This study aims to assess the effects of a 4-week aerobic exercise intervention (brisk walking and cycling) on the cardiorespiratory fitness, anxiety levels, and sleep quality of e-gamers.

Methods: A quasi-experimental design was implemented with 28 e-gamers (aged 18-30) who played at least 4 hours of games daily. Participants were divided into two groups: the intervention group (n=14), which engaged in brisk walking and cycling for 30 minutes, five days per week, and the control group (n=14), which maintained their usual gaming routine. Pre- and post-intervention assessments were made using the Pittsburgh Sleep Quality Index (PSQI), Beck Anxiety Inventory (BAI), and the 6-Minute Walk Test (6MWT). Data were analyzed using SPSS-25, with a significance level set at p<0.05.

Results: The intervention led to significant improvements in all measured parameters. Cardiorespiratory fitness, as assessed by the 6MWT, improved by an average of 38.42 meters (p=0.003). Anxiety levels decreased from a pre-intervention BAI score of 14.91 to 8.91 post-intervention (p=0.000). Sleep quality, as measured by the PSQI, improved significantly from a mean score of 7.91 to 4.66 (p=0.002). Additional analysis of sleep components revealed improvements in sleep duration and efficiency (p<0.05).

Conclusion: The study demonstrates that aerobic exercise is a highly effective intervention for improving cardiorespiratory fitness, reducing anxiety, and enhancing sleep quality in e-gamers. These findings suggest that incorporating physical activity into gaming routines can mitigate the adverse health effects of prolonged screen time.

Author Biographies

  • Tarfa Habib, Faisal Institute of Health Sciences

    Rehabilitation House Officer, Faisal Institute of Health Sciences

  • Kinza Riaz, Faisal Institute of Health Sciences

    Rehabilitation House Officer, Faisal Institute of Health Sciences

  • Tayyaba Gul, Faisal Institute of Health Sciences

    Rehabilitation House Officer, Faisal Institute of Health Sciences

  • Sarwat Mehmood , Faisal Hospital Faisalabad

    Consultant Physiotherapist, Faisal Hospital Faisalabad

  • Arslan Anwar, Behbud Association Lahore

    Physiotherapist, Behbud Association Lahore

  • Rehan Sarwar , Faisal Institute of Health Sciences

    Physiotherapist, Faisal Institute of Health Sciences

  • Zain Ai , University of Faisalabad

    Lecturer, University of Faisalabad

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Published

2025-03-10